![]() ![]() ![]() ![]() One of the main features (aside from the size) that differentiates the AW17 from the AW15 is the Tobii Eye-Tracking built into some of the higher-end monitor options on the AW17. You have to use the Mini DisplayPort for that. You can connect a display via USB-C/Thunderbolt, but that's not on the GPU bus it can only run off the Intel HD 630 integrated graphics, so no G-Sync. If you want better color you can always hook it up to an external monitor. When pressing the system, I could see the difference between G-Sync enabled and disabled using the Metro Last Light benchmark - some tearing when running at 60-70fps and 100fps with the refresh rate at 120Hz, for example. There's little ghosting, and at 120Hz games run quite smoothly. It hits a peak luminance of about 458 nits - typical is closer to about 320 nits unless you leave it at the default 100 percent brightness. In practice, games look fine and pop sufficiently. Its color gamut measures 90 percent of sRGB, worse than the similar HD panel in the AW15. Viewing angle is better than a cheap TN panel, but I still wouldn't call it "wide." In this case "WVA" stands for "wide viewing angle," not to be confused with VA (Vertical Alignment) panels. Our test system came with the TN+WVA display, which turns out to be a pretty nice compromise if you want speed and don't care about color accuracy. At least there's an option with 4K and G-Sync (though only 60Hz) on the higher-end models. Plus, the battery life isn't great with this panel it uses the same size battery as the Alienware 15 we tested (99 Whr) but it's driving a ton more power and a bigger screen for a depressing 3.2-hour life on our tests. Killer E2500 Gigabit Ethernet, Killer Wireless 1535, Bluetooth 4.1 1 x Ethernet 1 x Mini DisplayPort (1 x G-Sync) 1 x HDMI 2 x USB-C (1 x Thunderbolt/DP) 2 x USB 3 Type-A (1 charging) mic headphone/audio dedicated eGPU connection ![]()
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